Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
15184
?
5530
?
19682
?
20760
?
5912
?
9823
?
10638
?
13900
?
18309
?
6349
Total damage to objectives
0
33345
2368
3965
305
10710
15947
7286
8156
1548
Total damage to buildings
0
0
2368
1310
305
4927
783
3629
4872
555
Total damage shielded
0
0
0
0
624
0
0
467
0
1769
Total heals on teammates
0
0
0
0
119
0
0
0
0
2997

Abilities usage

in numbers

Thundering Shuriken (Q)

138xpressed

Electrical Surge (W)

31xpressed

Lightning Rush (E)

45xpressed

Slicing Maelstrom (R)

5xpressed

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Kennen

Toughest Matchups

These champions counter Aatrox
?
DrMundo
54.7%
179 Matches
?
Teemo
52.4%
212 Matches
?
Darius
47.7%
235 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.6% WR(5282 Matches)
?
?
51.8% WR(1088 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.76% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Kennen
?
Dr. Mundo
0.40KDA8.00
0.11%Kill Participation0.33%
11Vision Score11
15,184Damage Dealt9,823
5Max CS Advantage24
70CS in First 10 Minutes74

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue41,509G
Difference+5,216G
Red46,725G
?
7,814G
?
7,668G
?
8,952G
?
10,857G
?
6,218G
1,599G
4,149G
261G
1,694G
901G
9,413G
?
11,817G
?
9,213G
?
9,163G
?
7,119G
?